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#31
Axis and Allies Discussion Board / 8-12-08 scenario
Last post by AAMCINCGuy - July 29, 2008, 11:16:40 PM
200 pts. 1943 or earlier-no unit with a defense greater than 5/5 modified or not. 30 units. 2=3" maps- players choice-each player chooses 1 map. no more than 5 units of any named type (arisaka, t-34/76, etc.) Capture the Flag objective. Only infantry may capture the flag. force march optional. 2 hex in deployment along long side of map. flags are in opposing corners. flags cannot go in bunkers. flag counts as 1 unit. only 1 unit per hex for deployment.
#32
Axis and Allies Discussion Board / 8-5-08 Scenario
Last post by AAMCINCGuy - July 29, 2008, 11:10:39 PM
open play, minis trading day
#33
Axis and Allies Discussion Board / Fave WWII Military
Last post by AAMCINCGuy - July 26, 2008, 09:49:03 AM
What is your favorite World War II military?
#34
Dungeons and Dragons Discussion Board / Re: Classic D&D!!
Last post by khyron1144 - July 06, 2008, 07:58:40 PM
I'm still interested.  When and where would be my first questions.
#35
To all who like playing Axis And Allies Miniatures:

The Typical format for the store is

1st Tuesday of every month: Trade day and Open play (open play is where grudge matches and higher end point games can be played. Trade day is where you can trade off your minis that you don't want for ones that you do. trade format endorsed is as follows:
1 commom for 1 common, 1 uncommon for uncommon, 1 rare for 1 rare, 2 commons for 1 uncommon, and 2 uncommons for 1 rare. this trade format is still endorsed even with the packs containing less figures.

2-4th (5th occasionally) Tuesday of every month: various scenarios to challenge players amies and play style.

in the works, currently i am looking for players who want to schedule a saturday massive battle possibly being a WWII re-enactment battle played on a saturday coinciding near a WWII/Military Holiday or day of note.

AAMCINCGuy
#36
Axis and Allies Discussion Board / "Pack Rats"
Last post by John Collins - July 01, 2008, 06:13:09 PM
150pts, 100pts stock build from your stuff, buy 1 pack of your
choice and add 50pts
             more. players choose maps, deployment, objectives, and
standard unit limits apply.
#37
Axis and Allies Discussion Board / "Armor lost"
Last post by John Collins - July 01, 2008, 06:11:12 PM
75 pts-"Armor lost" no vehicele with the subtype tank or
anti-tank allowed. infantry and
            aircraft only. 1-3" map or 2-2"maps (players choice)
standard deployment and game
            rules applied. no more than 4 of any same single unit
allowed.
#38
Axis and Allies Discussion Board / "Axis Denied"
Last post by John Collins - July 01, 2008, 06:08:57 PM
"Axis Denied"--200pts. 2" hex-maps 3maps used, center map is
charlie-2. allies
            recieve 25 pts additional for obstacles placed only on
charlie-2. Axis may not have
            any obstacles. no obstacles may be placed anywhere else.
both players are required
            to spilt their army's at the 50% mark across the 3
subtypes. no more than 5 of any
            unit type. paratrooper may not deploy onto opponents side
of charlie-2 only onto
            charlie-2 at max. 4 hex-in deployment, allies prevent axis
from crossing charlie-2
#39
300pt vehicle and artillery only. 3" hex maps (players
choice). no more than 4 of any 
            vehicle under 60 pts. no more than 1 vehicle equal to or
above 60 pts per vehicle. 2
             hex-in deployment. no other special rules. objectives
optional.
#40
open play for players